Lost Cave

A foggy, maze-like cave in the Sevii Islands, also harbors Kalos's odder hidden Pokémon.

← All maps · Visit zone in-game →

Level Range
Lv 32–44
Species in Pool
24
Item Drop
Mega Shard (5%)
Legendary Intercept
10.0%
Poké Balls on this map

5 Poké Balls lie here: the first trainer to reach one takes it, and they all come back every Sunday at 12:00 UTC. What's inside them

Go to Lost Cave →

Ball 162 steps

Lost Cave Room 10 · 62 steps

Lost Cave: the walk from its start to Poké Ball 1, through Lost Cave Entrance → Lost Cave Room 1 → Lost Cave Room 2 → Lost Cave Room 3 → Lost Cave Room 4 → Lost Cave Room 5 → Lost Cave Room 6 → Lost Cave Room 7 → Lost Cave Room 8 → Lost Cave Room 9 → Lost Cave Room 10
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Ball 218 steps

Lost Cave Room 11 · 18 steps

Lost Cave: the walk from its start to Poké Ball 2, through Lost Cave Entrance → Lost Cave Room 1 → Lost Cave Room 2 → Lost Cave Room 11
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Ball 320 steps

Lost Cave Room 12 · 20 steps

Lost Cave: the walk from its start to Poké Ball 3, through Lost Cave Entrance → Lost Cave Room 1 → Lost Cave Room 2 → Lost Cave Room 3 → Lost Cave Room 4 → Lost Cave Room 12
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Ball 441 steps

Lost Cave Room 13 · 41 steps

Lost Cave: the walk from its start to Poké Ball 4, through Lost Cave Entrance → Lost Cave Room 1 → Lost Cave Room 2 → Lost Cave Room 3 → Lost Cave Room 4 → Lost Cave Room 5 → Lost Cave Room 6 → Lost Cave Room 13
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Ball 550 steps

Lost Cave Room 14 · 50 steps

Lost Cave: the walk from its start to Poké Ball 5, through Lost Cave Entrance → Lost Cave Room 1 → Lost Cave Room 2 → Lost Cave Room 3 → Lost Cave Room 4 → Lost Cave Room 5 → Lost Cave Room 6 → Lost Cave Room 7 → Lost Cave Room 8 → Lost Cave Room 14
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Variant Roll

Independent of evolution. Mutex priority Alpha > Plasma > Shiny.

VariantPer-encounter chanceEffect
α Alpha0.05%+25% stats, always spawns evolved.
◇ Plasma0.07%Cosmetic duotone (purple/cyan).
✨ Shiny0.07%Alternate palette.
Vanilla97.95%Normal sprite, base stats.
◆ Shadow0%Wild-unobtainable. See reward catalog.

Pre-evolved spawns: 5% per encounter. Alpha always spawns evolved.

Wild Pool - 24 Species

One species per encounter, picked uniformly at random from the pool below.

#SpeciesTypeHeld items (% per catch)Notes
#041ZubatPOISONFLYING-
#050DiglettGROUNDSoft Sand (4.00%)Sun Stone (10%)
#092GastlyGHOSTPOISONSpell Tag (4.00%)Dusk Stone (10%)
#096DrowzeePSYCHICMoon Stone (10%)
#109KoffingPOISON-
#200MisdreavusGHOSTSpell Tag (4.00%)Dusk Stone (10%)
#261PoochyenaDARK-
#434StunkyPOISONDARK-
#442SpiritombGHOSTDARKDusk Stone (10%)
#559ScraggyDARKFIGHTING-
#562YamaskGHOSTDusk Stone (10%)
#570ZoruaDARK-
#622GolettGROUNDGHOSTSun Stone (10%)
#660DiggersbyNORMALGROUND-
#676FurfrouNORMAL-
#677EspurrPSYCHICMoon Stone (10%)
#679HonedgeSTEELGHOST-
#686InkayDARKPSYCHIC-
#688BinacleROCKWATER-
#690SkrelpPOISONWATER-
#707KlefkiSTEELFAIRY-
#710Pumpkaboo AverageGHOSTGRASSDusk Stone (10%)
#859ImpidimpDARKFAIRY-
#877Morpeko Full BellyELECTRICDARKThunder Stone (10%)

Held items shown in green are species-canonical drops. Italic grey items are type-themed (any wild of that type can be carrying one).